The three people highlighted on its website are co-directors Ari Gibson and William Pellen, as well as coder Jack Vine. Hollow Knight developer Team Cherry is a small team based out of Adelaide, South Australia. RELATED: Metroid Dread, Hollow Knight, and More Prove 2D Games Are Going Nowhere Hollow Knight: The History of a Surprise Phenomenon Crowdfunding often sets passion projects such as Shovel Knight and Undertale up for success, and five years on it's still clear why Hollow Knight fans ask about its sequel come every industry showcase. Modern titles have been given room to flourish and, at times, redefine genres. Yet it's hard to imagine a storefront like Steam that's filled to the brim with small independent works without a foundation set by games like Super Meat Boy, Braid, or Castle Crashers. The democratization of knowledge and tools via the Internet made it so, theoretically, anyone can develop a video game. This moved video games in the direction of bigger and more expensive AAA releases, but a glut of successful indie games pushed by the Xbox 360's digital Xbox Live Arcade fostered a space for modern gems like Hollow Knight. The Nintendo Entertainment System helped solidify an industry around major console platforms after the video game crash of 1983, though competition with Sega would eventually be superseded by the "big three" manufacturers: Nintendo, Sony, and Microsoft.
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